◇ A SMALL TABLE FOR BIG IDEAS

WaystoneBorrowed Steps

No stone belongs to you.
Only the journey does.

Preparing the table…Move 1
Your starting row Possible destination
How a borrowed step works +

1. Choose from your nearest occupied row. South starts at the bottom; North starts at the top. Both players use the same twelve stones.

2. Walk the number. A stone marked 1, 2 or 3 travels exactly that many orthogonal squares. It may turn corners, but cannot pass through a stone or reuse an edge during the journey.

3. Borrow, or lift. Land exactly on a stone to continue with its number. Each stone may be borrowed once per journey. Or end there, lift that stone and place it on a permitted empty square. It cannot be placed behind your opponent’s nearest occupied row. A move must change the board.

4. Reach the far gate. Finish your exact count one step past the opposite edge. The highlighted destinations include every legal chain; select one to preview its route. The local rival checks immediate threats, but is a practice opponent.

Controls. Click or tap. Tab and Enter work on every control; arrow keys move focus across the grid. Escape cancels a selection. New table and lessons replace the current board. Undo restores the last human turn. Saves are automatic. No automatic repetition draw.

TRAVEL NOTES

The board is quiet. Make the first journey.